🎶 1. Motif → Development → Recontextualization

In music, you introduce a motif and stretch, invert, or fragment it.

In Game Design, you do the same with environmental shapes, narrative threads, and player decisions—each reappearing later in new light, like a returning phrase in a solo.

2. Delay and Resolution

You often leave questions unanswered until later zones or scenes—building tension through ambiguity.

Musically, this is delaying harmonic resolution—creating longing, return, or inversion.

♻️ 3. Theme and Variation

A note becomes a phrase becomes a counterpoint.

In game worlds, a note becomes a trap, becomes a plotline, becomes a secret. The player’s choices act like improvised themes passed between hidden systems.

👁️ 4. Shape-Based Thinking

Compositions, musical or visual, rely on shape clusters: emotionally charged structures, repeating forms, loops, spirals, forks.

Don't "paint inside the lines"— build the lines as you move, then double back to deepen them.

🧠 5. Pattern Intuition

Don’t rely on scripted logic—you feel out structure, letting meaning emerge as a side effect of constraint and freedom.

This is improvisation at the architectural level: designing a system that creates story without needing to write it all out.

In essence:


my design method is

jazz harmony architecture.

"The Debug Menu:"

A wave is:

Hello

Reaching Out

Choice

Flow

Interaction

Goodbye