Meet the composer

Hi, I’m Joshua DeShazo. WaveTouch Studio is where I collect and explore all of my design work—worldbuilding, systems, storytelling, music, and game mechanics. My goal is simple: build small systems that naturally grow into rich, emergent experiences. I don’t force meaning into the player’s hands—I let it reveal itself through how they explore, improvise, and respond.

My background in music, engineering, and writing gives me a flexible toolkit. I don’t aim for polish at first. I prototype systems that are intuitive to play, rewarding to master, and meaningful to revisit.

Mistakes, detours, and improvisation are not signs of failure. They are the point.

I grew up improvising—on guitar, in games, with ideas. I studied engineering and computer science before realizing I was chasing a career instead of vision.

After touring in a progressive metal band and then founding a few personal ventures, I returned to my root system thinking. Game design pulled it all together: composition, logic, environment, interaction.

After restructuring during the pandemic, I built an at home curriculum in 3D modeling, Unreal Engine, and design systems. I discovered that my instinct for shape and pattern from music translates perfectly into narrative and level design.

What I build now is about creating feelings through meaningful interaction. Every design is inspired by what I’ve lived through—improvisation, betrayal, obsession, and the joy of stumbling into something that just feels right.

Skills Snapshot:

3D Modeling & Sculpting: Blender, ZBrush

Engines & Tools: Unreal Engine 4 & 5, Godot

Texturing: Substance Painter & Designer

2D Art/UI: Krita, Photoshop, GIMP

Audio/Composition: Ableton, Studio One, Reaper

Video & Post: DaVinci Resolve, Premiere, After Effects

Programming: C++, Python, UE Blueprints, GDScript, Git

Design Tools: Trello, Notion, Ollama, Custom LLM/GPT workflows

Thrift Skate; my former skateboard shop.

At Odds; My self produced album.