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Symbolically enriched worlds with probabilities as possibilities.
[><] → [-+] → (@)


World, Watch, Warp, Withhold, Whisper
Art, Asymmetry, Artifact, Absence, Adaptation, Abstraction
Visual, Void, Vector, Variation, Vessel, Vertigo
Experience, Echo, Emergence, Entropy, Error, Exit
Dreams Transcribed for Play
Trust that meaning lies deeper... always.
Mistrust comfortable expectation.
Replay to assemble the pattern.


Complexity from simplicity.
Every idea is reverse engineered back to first principles to rethink miscalculations as opportunities for play.






Error is embraced.
Perfection is an ideal and error hides potential. Art exists in all resolutions.
Narrative/Systemic Design Specialization.
A Narrative-focused, systemic approach that begins with small logic systems and grows into symbolic narrative structures. This method fosters coherence, layered meaning, and narrative overlap.
The result is an evolving library of narrative mechanics that drive gameplay through simple, repeatable systems. Quests don’t rely on exposition—they emerge from player decisions within a reactive world shaped by perspective and spatial logic.
Creativity stemming from self-referential, shape- and pattern-based methodology rooted in generative art theory. I extrapolate this technique to generate entire worlds, symbols, languages, landscapes, characters, transitions, and narrative arcs. I operate in dialectic design and symbolic fracturing, inspiring deep connective potential narrative immersion.
This holistic approach informs my work across disciplines—from music to game design, environments, and character art. I use it to enrich my evolving skill set and believe that harmonically developed content naturally fulfills the core requirements of functional art.
In a nutshell, I create systems to achieve Gestalt.
Experimental Approaches to Game Design and Art Design
Game Design
Wavetouch Studio (Joshua DeShazo)
2023 - Present
Aspiring Indie Game Developer and AI/Systems Engineer.
Audio Production and Multi Instrumentalist
Wavetouch Studio (Joshua DeShazo)
2014 - 2023
Ex member of Progressive Death Metal band Stealing Axion turned solo musician (At Odds) / Freelance Audio Engineer and Producer.


Composition at the heart of design.
Just as composers use tension and release to shape harmonic progression in music, WaveTouch brings this principle into game design. The gameplay experience becomes an interactive symphony—one that deserves a theory-first structure to support the level of artistic awareness this approach suggests.
By observing and analyzing tension and release in environmental design and fractured narrative arcs, I developed a framework for building complete game worlds. This system enables subsystems to coordinate through emergent growth, all while aligning with a larger architectural vision. This applies to UX, Sound, Art Style, Mechanics, and Controls since all of these can influence tension and release.
It functions as a fractal seed composition method—keeping every system in balance through abstract alignment and narrative coordination.


Get in Touch!
Looking for new projects to bring my problem solving to! From established projects to new conceptual gameworlds, my architecture adapts to any challenge! Let's bring your world to life!


The space to reflect and prepare, where meaning hangs and blooms.
I'm Within Reach
Engagement
wavetouchstudio@gmail.com
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